Client
Portfolio project
Description
It started as a quiet Monday sketch. A knight - strange, fungal, faceless - drawn more out of habit than intent. But one led to another. Then came names. Classes. Roles. Now, I’m holding the bones of something much bigger: a semi-ready card game, born from ink and instinct.
This world isn’t about typical fantasy. It's about the unnamed warriors, the NPCs we ignore - given form, flaws, and fates. Knights like the Sporrior Elite or the shadowed Moldshoot walk a liminal battlefield, part myth, part mushroom, part mirror.
Each card explores a different class of knight, with faces etched in linocut lines - grim, weird, noble, corrupted.
The goal? To bring character and archetype to the voiceless. To turn background noise into legends.
And what about the cover?
That’s where the questions begin:
Who is the Queen?
A grieving monarch or a manipulative sorceress?
Did she summon the forest - or is she fleeing it?
What curse tore this kingdom apart?
This deck isn’t just about gameplay. It’s about narrative hooks, art as worldbuilding, and weird, moss-covered glory.
Queen of Spores
- board game concept




